Wednesday, October 21, 2020

Sexual Kingdom V1.31.0 Patreon Release

This update fixes a lot of important bug and issues players seem to have. More dialogue has been added to help players navigate to the next location. It also fixes the chicken god quest which is one of the quests that unlocks a sex scene with the big tittied angel.

Updates to Patreon have also been made to show a better preview and give a better idea on the future of the project and updates in general.

The next update V1.32.0 will be spaced out a little longer, I plan on redesigning a few different maps and replaying the game through different playstyles to make the game more intuitive as well as just overall functionality. It will also be focused on the Valget area since it's probably the least polished world zone of the game.

 

Full Changelist V1.31.0

Bugs Fixed
-Goddard's Imp now has a proper idle animation when at camp.
-Teleporter to Lormarsh is now properly teleports to the right area.
-The animation for butterflies outside Narlington Fort has been fixed.
-Masked man's theme will now properly fade out after beating the skeleton king.
-More dialogue added to help the player navigate and know where to go.
-Sorcerer can now equip the necklace for the chicken god quest.
-Chicken God quest line fixed.
-Fixed dialogue errors in initial succubus sex scene.

Map changes
-Wakefield town exterior has been redesigned
-Various map tweaks and additions

Other Changes
-Key is no longer needed from Craydon to enter Narlington Fort.
-Nadia's talking Icon has been updated in all talking scenes with her.
-Updated Intro with new dialogue as well as more detail into who's talking to you & other edits.
-Nadia's normal dialogue has been changed.
-Ending dialogue has been changed.
-You can now rest in Erifs tent in Aglia.

Balance Changes
-Various monsters and items have been changed.

Sunday, October 18, 2020

Sexual Kingdom V1.30.0 Patreon & Public Release

 With this update it should fix some of the issues I've seen people talk about in terms of difficulty and being lost, things have been made overall easier in the New Hebron area. As well as updated story elements, and making playing a mage is now a bit easier. As well as a few bug fixes and much needed tweaks.

I'll be posting another update for Patreon exclusive soon.

Let me know if you have any issues, ideas, or anything.

 

Full Changelist V1.30.0

Items added
-MP Potion added
-Mana Crystal added
-Magic Stick added
-Imp Jelly added
-TP Potion added

Bugs Fixed
-Hobo now talks when facing all directions instead of just right.
-Fixed a bug where Goddard's sidekick would block the door if you left before entering Goddard's room.
-Goddard's girlfriend no longer repeats the same line twice after finishing her quest.
-Fixed bug with guard in New Hebron Town where the game would crash if the guard jumped into a party member.
-Goddard's ability Inferno will now show up when he reaches level 8.

Map changes
-New Hebron Town is now one large map, instead of being segmented into 5 sections. It's also been updated with a new area and various other changes.

-Old Temple entrance has been redesigned.

-Old Temple has a new intro along with new choices that have more impact.
-You can now enter locked room in Old Temple when Goddard is in your party allowing a new teleport location.

Other Changes
-Dark Desire Removed.
-You can now enter the locked room in the temple if you have Goddard in your party.
-Various map tweaks and more chests to help starting players.
-NPC's in the world will now give more information on where to go.
-Starting tunnel questions removed in place of other dialogue.
-You can now return to the starting tunnel area.
-Mountain Tunnel now has a battle background.
-New dialogue when the skeleton king is beaten.

Balance Changes
-Boss version of Goddard has been weakened with much lower MDF and less health.
-Ancient Bubbles now shows up on the magic tab and is now 80 MP instead of 200.
-Various Item cost and stat changes, as well as some updated descriptions of current items.
-Spells for player character have had their mana reduced.
-Skeleton King Boss has been weakened.

New Hebron Before






 

Before hand I had it segmented into 5 pieces which you had to switch between which wasn't very intuitive, this is the new design.

It should be easier to navigate and just overall feel a bit better, let me know what you think of the changes.